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Old Jan 20, 2009, 02:45 AM // 02:45   #1
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I feel that MoI isnt strong enough, i mean making a prot monk useless is silly. Therefore i propose that it affects weapon spells aswell. For a long time now weapon spells have been the bane of a warrior trying to solo a rits existance, and are in dire need of a contermethod. Making a currently underpowered elite affect these would really help solo warriors, solo sins, solo rits out alot.

Please post your opinions.
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Old Jan 20, 2009, 03:41 AM // 03:41   #2
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[[Mark of Insecurity] is overpowered. It does not need another buff. It needs a nerf.
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Old Jan 20, 2009, 03:44 AM // 03:44   #3
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Quote:
Originally Posted by ac1inferno View Post
[[Mark of Insecurity] is overpowered. It does not need another buff. It needs to die in a fire.
There, fixed it for ya.
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Old Jan 20, 2009, 04:34 AM // 04:34   #4
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Lmao Keekles. but i do agree. MoI is quite overpowered. its spammable and it makes stances+enchants useless.
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Old Jan 20, 2009, 04:36 AM // 04:36   #5
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You think MoI is underpowered?

At first I lol'd, but then I realized you were serious. It needs a nerf, not a buff.
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Old Jan 20, 2009, 04:37 AM // 04:37   #6
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Sarcasm detection failure? (at least, I hope so)
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Old Jan 20, 2009, 05:57 AM // 05:57   #7
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So... you're serious???
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Old Jan 20, 2009, 06:07 AM // 06:07   #8
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Lets make it so your target has -50 armor too eh?

/Totallysigned
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Old Jan 20, 2009, 06:18 AM // 06:18   #9
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It needs a description change to Enchantments and Stances expire 900% faster so that it's description actually matches it's functionality.

Last edited by xDusT II; Jan 20, 2009 at 07:35 AM // 07:35..
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Old Jan 20, 2009, 06:21 AM // 06:21   #10
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Quote:
Originally Posted by Arkantos View Post
You think MoI is underpowered?

At first I lol'd, but then I realized you were serious. It needs a nerf, not a buff.
at first i lol'd but then i realized you were serious. he was trolling, not being serious.
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Old Jan 20, 2009, 06:27 AM // 06:27   #11
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Quote:
Originally Posted by xDusT II View Post
It needs a description change to Enchantments and Stances expire OVER 9000% faster
Fixed for you.

12char.
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Old Jan 20, 2009, 06:45 AM // 06:45   #12
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As everyone has pretty much said, MoI is insanely overpowered.
Here's why:

MoI creates two problems. The obvious problem is that at only 10% of their durations, most enchantments and stances are utterly worthless. [[Guardian], one of the most beloved Monk skills in all PvP formats, is reduced to lasting less than a second for its 5 energy cost. Longer last prots, such as [[Protective Spirit] may last a whopping 2 seconds at high Protection Prayers. As far as stances go, think of how useless a .3 second [[Dash] would be? Even stances without recharge times such as [[Frenzy] are made worthless due to the prohibitive energy cost of maintaining them. With all this said, it should be obvious that this skill is far too powerful/

The other problem is that Monks, who have traditionally relied mostly on prots for keeping a party alive, now have this skill used against them to great effect. Since the release of Nightfall, there has been a shift from prot builds to red-bar-go-up builds that eschew most prots in lieu of unbalanced healing skills. These bars take less skill to play, and as a result, it's very difficult to find a competent Monk these days in any PvP format. Sure, old players go and make this problem worse, but new players aren't getting any better by playing pure healing builds. MoI is just making this worse, and causing a further shift in the meta away from skill-based play.

On a side note, thank you for using sensible poll options such as Yes and No. Most OPs here seem to believe that by making biased and absurd poll options, everyone thinks they are cool. So thank you for keeping things sensible
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Old Jan 20, 2009, 06:59 AM // 06:59   #13
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No, no. Let's make it:

Stances and enchantments expire 99% faster, every time they expire this way, target loses 50 hp and 10 energy, you gain twice the amount, all skills are recharged and you are declared a hacker. Whenever MoI ends, your target is almost happy, but if you reapply the hex before it expires, target loses 30 energy and 150 health.

Ba dum tisch.
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Old Jan 20, 2009, 07:34 AM // 07:34   #14
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Quote:
Originally Posted by Abedeus View Post
No, no. Let's make it:

Stances and enchantments expire 99% faster, every time they expire this way, target loses 50 hp and 10 energy, you gain twice the amount, all skills are recharged and you are declared a hacker. Whenever MoI ends, your target is almost happy, but if you reapply the hex before it expires, target loses 30 energy and 150 health.

Ba dum tisch.
990% faster I think you mean.
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Old Jan 20, 2009, 07:39 AM // 07:39   #15
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Whatever.

Or make it:

Stances and enchantments last 99% of their duration. Attack skills miss 99% of the time. Spells cast 999% slower.
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Old Jan 20, 2009, 08:12 AM // 08:12   #16
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Quote:
Originally Posted by jiggles View Post
I feel that MoI isnt strong enough, i mean making a prot monk useless is silly. Therefore i propose that it affects weapon spells aswell. For a long time now weapon spells have been the bane of a warrior trying to solo a rits existance, and are in dire need of a contermethod. Making a currently underpowered elite affect these would really help solo warriors, solo sins, solo rits out alot.

Please post your opinions.
Dchop the weapon; If he's chaining, shock the next weapon, and dchop the one after. A warrior who can't solo a rit is simply a bad warrior, buffing an already retarded skill would just be ridiculous.

Making prot monks useless is silly? There are some that may disagree with me, But i'd say a prot monk is much more crucial to a team's survival than a heal monk. Prot monk's there are for damage negation; if the job is done perfectly, the team should be taking absolutely no pressure. The heal monk is there as a safety net with redbar. Do you think spamming WoH on a target being nonstop trained by a target, or nonstop spiked is going to stop anything? Of course not, it's only delaying the inevitable. Most prot monks don't run gift of health anymore, so if used correctly, you are killing half of a team's backline defense.

I'm curious, what pvp form are you basing this judgement on?
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Old Jan 20, 2009, 08:21 AM // 08:21   #17
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Its Rubbish [Holy Veil] Ftw Nuff said ... No threat for decent monks .
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Old Jan 20, 2009, 08:31 AM // 08:31   #18
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Quote:
Originally Posted by Lourens View Post
Its Rubbish [Holy Veil] Ftw Nuff said ... No threat for decent monks .
Me/A or N/A
Drain enchant -> MoI -> cover
or
Rip enchant -> MoI -> cover

Hi. Too easy to remove veil for what MoI does. Kill it. Kill it with fire.
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Old Jan 20, 2009, 08:44 AM // 08:44   #19
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[Purge Signet] x [Ether Signet] ...
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Old Jan 20, 2009, 08:51 AM // 08:51   #20
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Lol, -energy swap makes ether sig obsolete, also, gl getting purge off on a spike :P. Usually you need a form of block to prevent interrupting, and, well, with MoI on you that's not gonna fly. When you use it on an off-monk it's another story of course, but even then, MoI is rather spammable and purge isn't.

MoI is dumb and needs to die, or, even better, make it ONLY work on weapon spells. That, however, wouldn't be worth an elite slot.

Face it, that skill is either retardedly strong or retardedly baed, I prefer the latter.
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